Archive for the 'Arcade' Category

Monitor Rotation for Vertical Games

A lot of arcade games run with the monitor rotated 90 degrees from the “normal” format that we’re used to with our TV’s. If you’ve ever tried to install one of these games in an arcade cabinet you might be scratching your head as to which way to rotate the monitor. The Truth is it depends on the game…

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Super Contra Repair and Single Board Conversion

I’ve been looking to add more Konami PCBs to my collection it’s one of the few areas I’m lacking and a few weeks ago I saw a Super Contra for sale on eBay, the board looked dirty but ok, and there were pictures of the game running. I didn’t really pay close enough attention and I think I was distracted at the buy it now or best offer price about $100 below what I normally see them listed at. I made an offer for another $25 lower and it was accepted.



Only later did I realize that the ad was tagged as having “Graphics issues”.

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VOOT Control Panel Dimensions

My friend Dave is looking to have some reproduction Virtual On OT panels made and since I have a few original panels he asked me to take some measurements for him.

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Konami M2 Troubleshooting

I recently picked up 2 “non-working” Konami M2 boards. I’ve since managed to get both of them working. This hardware is actually fairly robust and it took minimal effort to get mine working but a long the way I learned a lot about how the hardware works and some common problems you might run into.

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Everything you’d want to know about Sega Type II IR Light Guns. Part 4: The Gun Sense Board

In Part 2 I broke down the details of the LED board, in Part 3 I broke down the details of the Sega/IR Sensor Board. Here in Part 4 I’m going to cover the Gun Sense Board and Protection Board

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Everything you’d want to know about Sega Type II IR Light Guns. Part 3: IR Sensors

In Part 2 I started breaking down the technical details with the Sega/OHMIC IR LED boards. Here in Part 3 I’m going to continue breaking down the technical details.

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Everything you’d want to know about Sega Type II IR Light Guns. Part: 2 LED Boards

In Part 1 I discussed a high level overview of how the Sega/OHMIC IR light gun setup works. Here in Part 2 I’m going to start breaking down the technical details.

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Everything you’d want to know about Sega Type II IR Light Guns. Part 1: Overview

In 1997 Sega released Jurassic Park The Lost World Arcade; a Light Gun Shooter on the Model 3 Arcade hardware. This was the first game to use Sega’s new IR gun technology, a system that they’ve used for nearly every light gun game they’ve produced since.

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A Better Vewlix Power Supply

My Work-In-Progress Vewlix F

Recently I’ve been fixing up a Taito Vewlix F cabinet, this cabinet has the optional “JAMMA Kit” which includes the incredibly crappy Wei-Ya P271 Power Supply. This Power supply is notorious for pulsing the 12V line and killing itself (and potentially PCBs) when run on 120V AC.

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Light Output on Hyper Bishi Bashi Champ for Konami System 573

Last week I posted an article on getting light output from Salary Man Champ on Konami System 573, I suggest you read that first. Much to my chagrin the shift-register circuit I used there didn’t work with Hyper Bishi Bashi Champ. Through pictures I found online it seems that the 2 Player Hyper Bishi Bashi champ cart, while using the same light output pinout and having the same outward appearance and a very similar looking cartridge PCB actually used a very different light output circuit. Rather than a pair of shift-Registers it uses a pair of 74LS175 D-Type Flip Flops.

Here are some photos of the HBBC 2P cart (courtesy of nem on Arcade-Projects.com)

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