Archive for the 'Video Games' Category

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Saturn to 360 Controller Adapter

May 1st I decided I wanted to tackle a big project. I wanted to do something that no one had attempted before and was beyond my current skill set. I had seen numerous inquiries on the forums from people who wanted to know how hard it was to use “X” controller with the Xbox 360. It always boggles my mind how little people know about this stuff and how 90% of the time they simply assume they can just cut the connector off of any cable, twist some wires together and call it a day. I wanted to do something to show everyone that these things were not impossible, nor were they that simple. I eventually decided to build an adapter that would allow me to use a Sega Saturn controller on the Xbox 360.

Saturn to 360 Adapter Logo

I chose the Saturn controller because the data protocol seemed simple and straight forward but complex enough that the circuit design would be interesting and challenging. I assumed that the converted output from the circuit would work easily with the Xbox 360 controller without any major problems, that turned out to not be the case.

I started off under the assumption that since the data from the Saturn controller was a simply multiplexed across four channels I could use some demultiplexers and get some good results. I didn’t know much about multiplexers/demultiplexer and as it turns out they don’t work the way I thought they did. So this didn’t work out.

Saturn Controller Protocol and PinoutSaturn Adapter First Test using demultiplexers

After the false start with the multiplexer I went back to the drawing board and started researching microcontrollers. I had limited experience with microcontrollers in the past but I knew enough that I knew it would work and that I would be able to figure out how to make it work. I eventually decided to go with a Microchip PIC solution using the PICkit2 and its included microcontroller. The first test was successful.

Saturn Adapter First Test with Microcontroller

After that I did a simple test to interface the microcontroller output to the Xbox 360 controller using transistors. This test was also a success. I had to actually use the guts of an Xbox 360 controller for communication between the console and the Saturn controller due to Microsoft’s security system. All major peripherals, especially the wireless ones have their communications encrypted and require a special chip sold only from Microsoft. This is also the reason no 3rd party wireless controllers have become available yet.

Once I scaled the transistor solution across all of the buttons I soon learned that the transistors would not work as anticipated. while my prior test had seemed to work, it had some side effects that were not immediately apparent.

Saturn to 360 adapter 1st Prototype with transistors

I rebuild the whole section of the circuit between the controller and the microcontroller and I ran a ribbon cable from the controller to the bread board just for my own piece of mind. This actually worked great but I was having the occasional voltage problems since the circuit was so large and drawing so much power. The power issues were worked out by simply adding more batteries.

Ribbon Cable Controller InterfaceSaturn to 360 Adapter Prototype 2a using Analog Switches

This ended up being the final version of the adapter. There were a few loose ends that I never tied up but I had met the goals that I had set out to achieve. I showed that controller adapters were possible albeit not easy either.

To my Surprise this project caught the attention of A LOT of gaming news organizations. The one I am most proud of however is an interview I had with Official Xbox Magazine in the UK. I got two whole pages dedicated to the interview and pictures as well as a teaser blurb on the front cover and main index. It has since been reposed on CVG sans pictures.

Here is a link list of all the other websites that covered it:

If you know of other news sites or corners of the web that ran an article or had some comments on it, let me know.

If you’re interested in the more technical side of the project the project log can be found on the Xbox-Scene forums. There is also a wrap-up post with all the important bits in one place. Another interesting bit is a fellow by the name of SaturnAR posted with some in-depth information on the Saturn analog controller which is well worth reading and he remains the only source of this info that I’ve ever seen.

Wii LCD

Ever since I saw the WiiFree LCD mod I’ve been racking my brain how to integrate an LCD into such a small case and the key to it all came to me one weekend, after which I went straight online and ordered everything I needed.

I originally wanted to use a RED 20×2 I had laying around but it wouldn’t fit how I wanted it. I have a 16×2 green VFD I could have used but it would require some tinted glass so I didn’t want to use that. I ordered two White on blue 16×2 LCDs from CrystalFontz which will mesh perfectly with the Wii’s natural styling.

I had been racking my brain trying to figure out how to fit an LCD into the Wii’s case because of how incredibly small it is and how tight the innards are. While I was poking around Circuit City I saw an interesting product, a horizontal stand for the Wii with a matching box off to the site designed to hold a remote and nunchuck. As you can see from these pictures the potential for a slick LCD add-on is great.

Wii LCD Case Unmodified Wii LCD Case Inside Unmodified

I started by measuring my LCD to get the dimensions of the viewable area, and playing with placement to make sure that it would fit inside the case with the lid closed and still look centered on the outside. Even with all the empty space here the height of the case and the angled bottom still made this a tight fit that required a little bit of trimming. Once I got the placement down I masked off where I was going to cut my window. Used a rotary tool to rough cut it and then used metal files to make the cuts clean and flat and then finally some light sanding on the edges to make them look natural and slightly rounded. I did it this way because I didn’t want to have to paint the case the glossy plastic of the stand matched the Wii perfectly and having to paint or bondo to cover up any mistakes would have ruined that perfect match.

Wii LCD Case Masked off Cutting Area Wii LCD Case Rough Cut Wii LCD Case Cuts Filed Flat

Once the cuts were made I gutted the interior to remove all of the crap that I don’t need. While I don’t need the empty space either I figure that it might be beneficial for future projects, it might be cool to hardwire a set of Wavebird wireless adapters in here or hardwire a USB port and a LAN adapter or something along those lines. There’s certainly enough space for all of those things.

 

Wii LCD Case Gutted

Now that the case was done I could turn to the electronics. I knew that I needed a small PCB and I wanted it to sit like a backpack on the back of the LCD. I wanted to mount the chip to the back of the LCD rather than inside the Wii because if I ever need to reflash it getting at the chip would be trivial. Using pin headers to connect everything meant that I could easily pull the system apart for repairs or adding features down the road. I started by laying out how the electronics would all fit on a PCB, then I soldered them in place, then I went pin by pin from the WiiFree install instructions to make sure all of the points on the chip lined up with all of the points on my custom pin header. It was a lot easier than it looks. One benefit to using a socket for the chip is that you can solder it in place with the chip removed, meaning you don’t risk damaging the chip with the heat of the iron.

Wii LCD Case Electronics Laid out Wii LCD Case Electronics Completed

Once I had the electronics all soldered up I could place the LCD inside the case to complete the look. The LCD was simply hot glued in place. Using multiple dots of hot glue is the best procedure as even if one drop breaks the whole glue seam wont rip off like a string. Hot glue is fine for situations like this too because it’s not really holding any weight or resisting any force. Not to mention if you screw up it’s pretty easy to remove it and fix it.

Wii LCD Case Complete

So I have this awesome looking Wii LCD case now. I went ahead and soldered up a ribbon cable internally to a pin header hanging out the back of the case (sorry I forgot to take pictures) and I was all ready to get this thing up and running. Unfortunately when I went to flash the firmware to my chip I came to the painful realization that by USB programmer, a programmer that I bought because it works with 99.9% of Microchip’s PIC products did not support the chip I was using. I would seem that this is one of the very few chips that falls into that .1% range. So without the firmware I had to go back to using my internal 12F629 for the time being. I’ll get around to building a programmer for the chip I’m using to get the LCD up and running but it will have to wait until the next time I put in my big annual Digikey parts order.

You can follow the progress of this project using the project log on Nintendo-Scene.

Xbox LED Ring

Back when I was involved with hardmods.net, “rb” and I considered opening up shop and making a few kits to sell. There were a number of factors why it never happened but we actually designed and prototyped an LED ring for the Xbox 1. At the time there weren’t any LED rings on the market really. People who had LED Rings were basically making their own by hot gluing LEDs to the inside of their case. The effect was pretty cool, I actually had one setup with 16 blue LEDs at one point and another one setup with eight red LEDs in an “X” pattern. I snapped some pictures of the two setups in use with some custom laser engraved jewels from Xport, though the pictures really speak more for the quality of the jewels than they do for the LED ring.

Halo BlueFace BlueBlack Hole Blue

Halo RedFace RedBlack Hole Red

The Hardmods LED ring was basically just a PCB that you would solder to yourself. What was interesting about our design is that you could set it up to to have anywhere from 1 to 16 LEDs mounted evenly around the ring. I’ve still got 3 prototypes sitting on the desk in my office.

Hardmods.net LED Ring Prototypes Hardmods.net LED Ring Prototypes

I don’t have the schematics though. (rb, if you’re reading this send it to me please!) When I got the prototypes I also received a poster sized print of the LED ring layout with color coded traces. It had no dimensions but it’s the only documentation I ever had for the things. I’m not sure exactly where it is but I’m sure I could find it if I looked. It’d be no more useful than if I simply scanned one of my prototypes anyway.

ProjectDeck / Xi-Fi

A group of Xbox case modders from Xbox-Scene set out to design and build a case that delivered on the failed promises of a high level case called “XDeck” The XDeck was a case that would house extra hard drives or DVD drive, integrate a DVD dongle and allow switching between devices. All XDeck ever delivered was a few concept images done in photoshop.

XDeck v2 XDeck v3 Pro

In January of 2003 some “team” proposed that they were going to build the ultimate Xbox modder’s accessory. A device that would manage multiple hard drives and enclose them all into a OEM looking case as well. They talked a big show for months and eventually released “concept images” which were clearly just Photoshoped pictures of an Xbox. After not delivering any solid evidence that they had actually developed what they said they had, or even had any groundwork laid out to produce said product they actually had the audacity to start collecting donations and pre-orders from people. Of course like all good scams once they had milked as many donations and pre-orders as they could they vanished off of the face of the earth.

To prove that the ingenuity of “the scene” was just as good if not better than these schmucks; in May of 2004 HSDEMONZ from Xbox-Scene decided to round up some of the best case modders in the forums to succeed where the XDeck had failed, this group was aptly named ProjectDeck.

ProjectDeck Banner

I was not originally a member of the team but shortly after things had started moving I expressed interest in the project to Palmore, the current project leader, who invited me to join the team. I’m a very opinionated person, coupled with the fact that I’m blunt verbose and slightly abrasive, as a result I often find myself getting put in leadership positions. In some cases it’s nice but a lot of times it’s a job I don’t really want. It didn’t take long before I ended up as project leader.

I don’t remember the exact sequence of events but we had devised a large questionnaire to find out what the Xbox-Scene population wanted in a case. A member by the name of DeAdGuy created a survey for us and it worked out great. Having the support of Xbox-Scene in the hay day of Xbox 1 modding produced thousands of members providing us with feedback. In addition to questions we had added a few photoshopped images of layouts that people could vote on which ones they liked the best.

We took the feedback to heart and produced some 3D concept images and started working on a prototype.

ProjectDeck Model 1