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	<title>Comments on: Saturn to 360 Controller Adapter</title>
	<atom:link href="http://solid-orange.com/hacks/saturn-to-360-controller-adapter/feed" rel="self" type="application/rss+xml" />
	<link>http://solid-orange.com</link>
	<description>Twistedsymphony&#039;s Playground</description>
	<lastBuildDate>Sun, 29 Jan 2012 05:13:52 +0000</lastBuildDate>
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		<title>By: twistedsymphony</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-14766</link>
		<dc:creator>twistedsymphony</dc:creator>
		<pubDate>Sat, 01 Jan 2011 14:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-14766</guid>
		<description>the Saturn decoding is pretty much done for you here.. you could pick up a PIC and a cheap programmer and just flash it with the code I provide, using a newer style &quot;common ground&quot; controller would allow you to get rid of pretty much the rest of the circuit.</description>
		<content:encoded><![CDATA[<p>the Saturn decoding is pretty much done for you here.. you could pick up a PIC and a cheap programmer and just flash it with the code I provide, using a newer style &#8220;common ground&#8221; controller would allow you to get rid of pretty much the rest of the circuit.</p>
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		<title>By: evilmaxwar</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-14749</link>
		<dc:creator>evilmaxwar</dc:creator>
		<pubDate>Sat, 01 Jan 2011 03:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-14749</guid>
		<description>Woah, I set my mind the other day on trying to make an adapter to use my Saturn pad on my original xbox. After studying it a little i came with the idea of using a chip that does the opposite of the one in the saturn controller (demultiplexer ive since learned). I started searching on the subject and I stumble on this page. Seems its all been tried already and is WAY more complicated than i ever expected lol. I salute Twistedsymphony for all this great work but i no longer feel like i am up to that at this point.
 Makes me feel like studying electronics to get better at it though.</description>
		<content:encoded><![CDATA[<p>Woah, I set my mind the other day on trying to make an adapter to use my Saturn pad on my original xbox. After studying it a little i came with the idea of using a chip that does the opposite of the one in the saturn controller (demultiplexer ive since learned). I started searching on the subject and I stumble on this page. Seems its all been tried already and is WAY more complicated than i ever expected lol. I salute Twistedsymphony for all this great work but i no longer feel like i am up to that at this point.<br />
 Makes me feel like studying electronics to get better at it though.</p>
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		<title>By: twistedsymphony</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-4843</link>
		<dc:creator>twistedsymphony</dc:creator>
		<pubDate>Wed, 25 Nov 2009 23:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-4843</guid>
		<description>I&#039;ve got a lot of requests for this, fact is it&#039;s not really an easy to use &quot;product&quot; right now, just a mess of wires and chips. and it would take a lot of time and money to make another one.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a lot of requests for this, fact is it&#8217;s not really an easy to use &#8220;product&#8221; right now, just a mess of wires and chips. and it would take a lot of time and money to make another one.</p>
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		<title>By: foxrunner2099</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-4722</link>
		<dc:creator>foxrunner2099</dc:creator>
		<pubDate>Mon, 09 Nov 2009 09:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-4722</guid>
		<description>hey man i was wondering if there was any way i could buy one of those from you i don&#039;t have the skills/knowledge to build it myself</description>
		<content:encoded><![CDATA[<p>hey man i was wondering if there was any way i could buy one of those from you i don&#8217;t have the skills/knowledge to build it myself</p>
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		<title>By: twistedsymphony</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-38</link>
		<dc:creator>twistedsymphony</dc:creator>
		<pubDate>Mon, 27 Oct 2008 02:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-38</guid>
		<description>I&#039;ll check those out thanks...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll check those out thanks&#8230;</p>
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		<title>By: cracksloth</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-37</link>
		<dc:creator>cracksloth</dc:creator>
		<pubDate>Wed, 22 Oct 2008 17:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-37</guid>
		<description>Sorry for the link dump, but you may also be interested in the Universal PCB project:

http://forums.shoryuken.com/showthread.php?t=131230

It allows arcade controls to be adapted to virtually any console system.  He made some interesting design choices that you may consider.  By using a connector with more pins than necessary, he can &quot;autodetect&quot; the console system attached (because each console cable has a specific configuration of empty pins).  If you are considering making this project expandable to other controllers in the future (fingers crossed) this may be an interesting way to go.  For example, you could create a single adapter that plugs into your modded xbox controller (low pin count).  The user could buy/make cables to connect their favorite gamepads to the adapter (high pin count).  The firmware could automatically determine what type of controller was attached and make the proper signal conversion.  So support for new controllers could be added over time through firmware updates and new cable designs.  This would be insanely awesome.  The creator of the Universal PCB knows a great deal about the signal protocols of most major console controllers - his source code may be helpful if you ever go down that road.</description>
		<content:encoded><![CDATA[<p>Sorry for the link dump, but you may also be interested in the Universal PCB project:</p>
<p><a href="http://forums.shoryuken.com/showthread.php?t=131230" rel="nofollow">http://forums.shoryuken.com/showthread.php?t=131230</a></p>
<p>It allows arcade controls to be adapted to virtually any console system.  He made some interesting design choices that you may consider.  By using a connector with more pins than necessary, he can &#8220;autodetect&#8221; the console system attached (because each console cable has a specific configuration of empty pins).  If you are considering making this project expandable to other controllers in the future (fingers crossed) this may be an interesting way to go.  For example, you could create a single adapter that plugs into your modded xbox controller (low pin count).  The user could buy/make cables to connect their favorite gamepads to the adapter (high pin count).  The firmware could automatically determine what type of controller was attached and make the proper signal conversion.  So support for new controllers could be added over time through firmware updates and new cable designs.  This would be insanely awesome.  The creator of the Universal PCB knows a great deal about the signal protocols of most major console controllers &#8211; his source code may be helpful if you ever go down that road.</p>
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		<title>By: cracksloth</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-36</link>
		<dc:creator>cracksloth</dc:creator>
		<pubDate>Fri, 17 Oct 2008 21:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-36</guid>
		<description>This is *great* news (potentially)!  Taking preorders yet?  :)  Wouldn&#039;t it be possible (with these design changes) to power the adapters from the controller&#039;s batterypack?  I suppose the expansion port (since it is USB) could be used for this... or perhaps easier for the user if a single connector with more pins is used?  Just food for thought.

In case you are curious, there is work being done with the chatpad that might be interesting:
http://www.mp3car.com/vbulletin/input-devices/108554-xbox360-chatpad-awsome-backlit-mini-keyboard-16.html
http://nuxx.net/gallery/v/acquired_stuff/xbox_360_chatpad/?g2_page=2

Well, you&#039;ve made my weekend - I hope your discussion goes well!</description>
		<content:encoded><![CDATA[<p>This is *great* news (potentially)!  Taking preorders yet?  <img src='http://solid-orange.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Wouldn&#8217;t it be possible (with these design changes) to power the adapters from the controller&#8217;s batterypack?  I suppose the expansion port (since it is USB) could be used for this&#8230; or perhaps easier for the user if a single connector with more pins is used?  Just food for thought.</p>
<p>In case you are curious, there is work being done with the chatpad that might be interesting:<br />
<a href="http://www.mp3car.com/vbulletin/input-devices/108554-xbox360-chatpad-awsome-backlit-mini-keyboard-16.html" rel="nofollow">http://www.mp3car.com/vbulletin/input-devices/108554-xbox360-chatpad-awsome-backlit-mini-keyboard-16.html</a><br />
<a href="http://nuxx.net/gallery/v/acquired_stuff/xbox_360_chatpad/?g2_page=2" rel="nofollow">http://nuxx.net/gallery/v/acquired_stuff/xbox_360_chatpad/?g2_page=2</a></p>
<p>Well, you&#8217;ve made my weekend &#8211; I hope your discussion goes well!</p>
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		<title>By: twistedsymphony</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-35</link>
		<dc:creator>twistedsymphony</dc:creator>
		<pubDate>Fri, 17 Oct 2008 14:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-35</guid>
		<description>The official accessory port would be cool, I believe it&#039;s just a USB port though...

Of course it&#039;s not publicly documented anywhere and I don&#039;t have the tools to make it happen.

This should make you happy though... I&#039;ve contacted the guys behind the acid mods controller hack to see if I could figure out how they&#039;re talking with the 360 controller to see if it&#039;s any different, the rapid fire controller uses transistors, I tried transistors early on but had problems with cross-talk, they use them in a slightly different way than I did, but hopefully I can find some time to talk to the guys behind the spitfire mod (they&#039;re willing to talk but we&#039;re playing phone tag) and figure out if that system is any different and if it would be of any benefit to this mod.

I also looked into a low pin count connector... the idea of using a 4 segment 3.5mm jack as a mini-serial port would work well for this. Essentially I&#039;d have a small circuit inside the controller that would output to what looks like a headphone jack and then the actual adapters can plug into that :D

depending on the info I get from the spit fire guys will determine if I re-open this project or not... basically it comes down to this: If I can streamline it enough that I can make it self contained and of simple enough construction that I can build and sell a few of them then I will open it... if I can&#039;t make it sell-able than it&#039;s staying right where it is.</description>
		<content:encoded><![CDATA[<p>The official accessory port would be cool, I believe it&#8217;s just a USB port though&#8230;</p>
<p>Of course it&#8217;s not publicly documented anywhere and I don&#8217;t have the tools to make it happen.</p>
<p>This should make you happy though&#8230; I&#8217;ve contacted the guys behind the acid mods controller hack to see if I could figure out how they&#8217;re talking with the 360 controller to see if it&#8217;s any different, the rapid fire controller uses transistors, I tried transistors early on but had problems with cross-talk, they use them in a slightly different way than I did, but hopefully I can find some time to talk to the guys behind the spitfire mod (they&#8217;re willing to talk but we&#8217;re playing phone tag) and figure out if that system is any different and if it would be of any benefit to this mod.</p>
<p>I also looked into a low pin count connector&#8230; the idea of using a 4 segment 3.5mm jack as a mini-serial port would work well for this. Essentially I&#8217;d have a small circuit inside the controller that would output to what looks like a headphone jack and then the actual adapters can plug into that <img src='http://solid-orange.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>depending on the info I get from the spit fire guys will determine if I re-open this project or not&#8230; basically it comes down to this: If I can streamline it enough that I can make it self contained and of simple enough construction that I can build and sell a few of them then I will open it&#8230; if I can&#8217;t make it sell-able than it&#8217;s staying right where it is.</p>
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		<title>By: cracksloth</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-34</link>
		<dc:creator>cracksloth</dc:creator>
		<pubDate>Mon, 13 Oct 2008 00:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-34</guid>
		<description>I have no idea how feasible this is, but would it be possible to connect your adapter through the official expansion port of the 360 controller?  The chatpad accessory can obviously piggyback signals using this port, perhaps it would also be able to emulate buttonpress signals?</description>
		<content:encoded><![CDATA[<p>I have no idea how feasible this is, but would it be possible to connect your adapter through the official expansion port of the 360 controller?  The chatpad accessory can obviously piggyback signals using this port, perhaps it would also be able to emulate buttonpress signals?</p>
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	<item>
		<title>By: cracksloth</title>
		<link>http://solid-orange.com/hacks/saturn-to-360-controller-adapter/comment-page-1#comment-33</link>
		<dc:creator>cracksloth</dc:creator>
		<pubDate>Sun, 12 Oct 2008 23:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/hacks/saturn-to-360-controller-adapter#comment-33</guid>
		<description>Quote:
&quot;This ability would open the potential for a circuit about 1/8th the size, small enough to fit inside the controller entirely.&quot;

Wow, that would be amazing!  You could just make adapters that hook directly to the modded XBox controller for virtually any kind of console controller.  Sorry but I think I just came a little  :)  Thanks for whetting my appetite and then denying me food!  Please keep this project in mind for the future because the potential is crazy!

Due to the 360&#039;s security restrictions, I really like the idea of creating a standard interface allowing people to interface with the 360 controller.  This would be really great!</description>
		<content:encoded><![CDATA[<p>Quote:<br />
&#8220;This ability would open the potential for a circuit about 1/8th the size, small enough to fit inside the controller entirely.&#8221;</p>
<p>Wow, that would be amazing!  You could just make adapters that hook directly to the modded XBox controller for virtually any kind of console controller.  Sorry but I think I just came a little  <img src='http://solid-orange.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Thanks for whetting my appetite and then denying me food!  Please keep this project in mind for the future because the potential is crazy!</p>
<p>Due to the 360&#8242;s security restrictions, I really like the idea of creating a standard interface allowing people to interface with the 360 controller.  This would be really great!</p>
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