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	<title>Comments on: Saturn to 360 Adapter Revival?</title>
	<atom:link href="http://solid-orange.com/275/feed" rel="self" type="application/rss+xml" />
	<link>http://solid-orange.com/275</link>
	<description>Twistedsymphony&#039;s Playground</description>
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		<title>By: cracksloth</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-7036</link>
		<dc:creator>cracksloth</dc:creator>
		<pubDate>Sun, 07 Mar 2010 21:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-7036</guid>
		<description>Too bad - it was a great idea.  Thanks for the heads up though.</description>
		<content:encoded><![CDATA[<p>Too bad &#8211; it was a great idea.  Thanks for the heads up though.</p>
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		<title>By: twistedsymphony</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-6733</link>
		<dc:creator>twistedsymphony</dc:creator>
		<pubDate>Sun, 28 Feb 2010 14:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-6733</guid>
		<description>I wouldn&#039;t hold my breath if I were you.... I intend to get back to it at some point but its way down on my priority list right now.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t hold my breath if I were you&#8230;. I intend to get back to it at some point but its way down on my priority list right now.</p>
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	<item>
		<title>By: cracksloth</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-6705</link>
		<dc:creator>cracksloth</dc:creator>
		<pubDate>Sat, 27 Feb 2010 20:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-6705</guid>
		<description>I was wondering if this project is completely dead or if it has a chance of resurgence?</description>
		<content:encoded><![CDATA[<p>I was wondering if this project is completely dead or if it has a chance of resurgence?</p>
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		<title>By: Playing Mantis</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-1566</link>
		<dc:creator>Playing Mantis</dc:creator>
		<pubDate>Thu, 21 May 2009 18:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-1566</guid>
		<description>You might want to check out the UPCB project at the shoryuken forums:

http://forums.shoryuken.com/showthread.php?t=131230

I posted on page 46 with quotes from the entire thread dealing with console controller input.  The UPCB can format controller data into most different console specific formats and output to said console through custom made cables.

UPCB Supports 360 through piggybacking on a common ground 360 controller board.

If someone could program the UPCB to decode controller signals, or create a similar board to decode controller signals into a parallel high/low format and pass this to UPCB,  it could be a near universal converter.</description>
		<content:encoded><![CDATA[<p>You might want to check out the UPCB project at the shoryuken forums:</p>
<p><a href="http://forums.shoryuken.com/showthread.php?t=131230" rel="nofollow">http://forums.shoryuken.com/showthread.php?t=131230</a></p>
<p>I posted on page 46 with quotes from the entire thread dealing with console controller input.  The UPCB can format controller data into most different console specific formats and output to said console through custom made cables.</p>
<p>UPCB Supports 360 through piggybacking on a common ground 360 controller board.</p>
<p>If someone could program the UPCB to decode controller signals, or create a similar board to decode controller signals into a parallel high/low format and pass this to UPCB,  it could be a near universal converter.</p>
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		<title>By: twistedsymphony</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-1531</link>
		<dc:creator>twistedsymphony</dc:creator>
		<pubDate>Tue, 19 May 2009 20:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-1531</guid>
		<description>I don&#039;t keep track of the XS thread sorry... the best way to get a hold of me is through PM or email

to answer your question though it has nothing to do with the style of controller you&#039;re using.

The PIC Chip has 18 I/O ports, you need 6 of them to communicate with Saturn Controller which leaves 12 for the Xbox 360&#039;s button... the saturn controller has 13 buttons which means 1 of them has to be left out in the cold. I figured start was the least necessary to have mapped.

The only way to do this would be to use a different chip with more I/O ports and re-write the code. there are other methods too but they all involve re-writing the code, and most of them would introduce lag.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t keep track of the XS thread sorry&#8230; the best way to get a hold of me is through PM or email</p>
<p>to answer your question though it has nothing to do with the style of controller you&#8217;re using.</p>
<p>The PIC Chip has 18 I/O ports, you need 6 of them to communicate with Saturn Controller which leaves 12 for the Xbox 360&#8242;s button&#8230; the saturn controller has 13 buttons which means 1 of them has to be left out in the cold. I figured start was the least necessary to have mapped.</p>
<p>The only way to do this would be to use a different chip with more I/O ports and re-write the code. there are other methods too but they all involve re-writing the code, and most of them would introduce lag.</p>
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		<title>By: Playing Mantis</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-1528</link>
		<dc:creator>Playing Mantis</dc:creator>
		<pubDate>Tue, 19 May 2009 18:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-1528</guid>
		<description>I posted a reply over at xbox-scene about costs and cost reductions. Like &quot;Will common ground controllers allow the removal of the analog switches from the design?&quot; for example.

Will this free up resources, so the PIC that you used can handle the start button as well?  Will this enable an even cheaper PIC to be used?

Of course, I really like the idea of a converter for SNES &amp; Saturn.  I think I prefer Super Nintendo pad for Street Fighter (never played many fighting games on Saturn).</description>
		<content:encoded><![CDATA[<p>I posted a reply over at xbox-scene about costs and cost reductions. Like &#8220;Will common ground controllers allow the removal of the analog switches from the design?&#8221; for example.</p>
<p>Will this free up resources, so the PIC that you used can handle the start button as well?  Will this enable an even cheaper PIC to be used?</p>
<p>Of course, I really like the idea of a converter for SNES &amp; Saturn.  I think I prefer Super Nintendo pad for Street Fighter (never played many fighting games on Saturn).</p>
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	<item>
		<title>By: twistedsymphony</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-1434</link>
		<dc:creator>twistedsymphony</dc:creator>
		<pubDate>Fri, 15 May 2009 09:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-1434</guid>
		<description>sorry, no progress. The LS1 motor swap and some web based projects have been taking up most of my time.</description>
		<content:encoded><![CDATA[<p>sorry, no progress. The LS1 motor swap and some web based projects have been taking up most of my time.</p>
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	<item>
		<title>By: Playing Mantis</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-1425</link>
		<dc:creator>Playing Mantis</dc:creator>
		<pubDate>Fri, 15 May 2009 09:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-1425</guid>
		<description>Any progress on the project?  I would love to have a saturn/360 adapter that I could plug a pad or twin-stick into.  I really don&#039;t want to solder up my twin stick, although honestly I&#039;m never going to play saturn VO, and I can&#039;t find a Total Control 3 converter so...</description>
		<content:encoded><![CDATA[<p>Any progress on the project?  I would love to have a saturn/360 adapter that I could plug a pad or twin-stick into.  I really don&#8217;t want to solder up my twin stick, although honestly I&#8217;m never going to play saturn VO, and I can&#8217;t find a Total Control 3 converter so&#8230;</p>
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	<item>
		<title>By: twistedsymphony</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-192</link>
		<dc:creator>twistedsymphony</dc:creator>
		<pubDate>Sun, 08 Feb 2009 14:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-192</guid>
		<description>no updates sorry, I some major time wasters come up with both my PC and my home theater blowing up, i had several people come to me with their dead PCs, taxes, my work bench still isn&#039;t cleared.

i&#039;ll post an update if an when it happens.</description>
		<content:encoded><![CDATA[<p>no updates sorry, I some major time wasters come up with both my PC and my home theater blowing up, i had several people come to me with their dead PCs, taxes, my work bench still isn&#8217;t cleared.</p>
<p>i&#8217;ll post an update if an when it happens.</p>
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	<item>
		<title>By: cracksloth</title>
		<link>http://solid-orange.com/275/comment-page-1#comment-190</link>
		<dc:creator>cracksloth</dc:creator>
		<pubDate>Sun, 08 Feb 2009 11:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://solid-orange.com/275#comment-190</guid>
		<description>has there been any update to this project?  i&#039;d love to hear the status</description>
		<content:encoded><![CDATA[<p>has there been any update to this project?  i&#8217;d love to hear the status</p>
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